Rhino

(Unit)
Type: upgrade
Category: Fast Attack
Categories: Fast Attack
LinkId: ed1f8858-f69e-b198-05d4-52ca1ba1b034
Hidden: false
Costs: 45 pts
Options (6)
Rules (2)
Repair
If a Rhino is Immobilised, then in subsequent turns, it may attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the Shooting phase; on the roll of a 6, the vehicle is no longer Immobilised. Note that a successful Repair does not restore a Hull Point.
Transport 10

Profiles:

Vehicle BSFrontSideRearHP
Rhino

4

11

11

10

3

Vechicle (Tank, Fast, Transport)

Used By (4)