Mephiston always knows the Sanguine Sword psychic power. He may generate two more powers from the Sanguinary, Biomancy, Daemonology, Divination and Pyromancy disciplines.
Roll 2D6 at the start of each Fight sub-phase in which Mephiston is fighting in a challenge; if the result is greater than or equal to his opponent's Leadership, Mephiston's melee attacks will, until the end of the Assault phase, hit on a 2+, irrespective of the two models' Weapon Skill values.
A unit that contains at least one model with this special rule automatically passes Fear and Regroup tests. When it Regroups, the unit does not make the 3" Regroup move, but can instead move, shoot (or Run) and declare charges normally in that turn. Furthermore, if a unit containing one or more models with this special rule is caught by a Sweeping Advance, they are not destroyed, but remain locked in combat instead.
A unit composed entirely of models with this special rule can re-roll one or more of the dice when determining Run moves and charge ranges (such as a single D6 from a charge range roll, for example).
Independent characters can join other units. They cannot, however, join units that contain vehicles or Monstrous Creatures. They can join other Independent Characters, though, to form a powerful multi-character unit! Independent Characters pass Look Out, Sir rolls on a 2+. A unit that contains one or more Independent Characters does not need a double 1 to Regroup if reduced to below 25% of its starting numbres, but instead tests as if it had at least 25% remaining. Full details in BRB. Rule too long to copy verbatim.
In a turn in which a model with this special rule charges into combat, it adds +1 to its Strength characteristic until the end of the Assault phase. A model that has made a disordered charge that turn receives no benefit from Furious Charge.
Infantry (Character)
6
5
3
4
10
2+