Malanthrope

(Entry)
Type: upgrade
EntryId: f999-cff5-0064-fddf
Hidden: false
Costs: 85 pts

Constraints:

min: 1
max: 3
Rules (10)
Prey Adaption
If a  Malanthrope Brood is involved in any close combat which results in an enemy unit or units being destroyed in combat, it may not perform a Sweeping Advance but instead stops to feed on the dead. From the end of that phase onwards all friendly Tyranid units gain the Preferred Enemy (all units from the same Codex as the destroyed enemy unit) special rule while they remain within Synapse range of the Malanthrope Brood - Note this includes the Malanthrope Brood too.
Grasping Tail
At the beginning of the Fight sub-phase, the Malanthrope may issue a Challenge. If accepted, roll a D6: On 4+ the challengee has half its attacks (rounded down), and Initiative 1 for the duration of the Challenge. Glorious Intervention cancels this ability.
Fleet
Move Through Cover
Synapse Creature
Models with the Synapse Creature special rule have a synapse range of 12". Friendly
Codex: Tyranids models within this synapse range, including the Synapse Creatures
themselves, have the Fearless special rule. If a unit from Codex: Tyranids is falling back
and at least one of the unit's models is within a friendly Synapse Creature's synapse range
before the unit moves, the unit automatically Regroups.
Poisoned (2+)
Shrouded
Very Bulky
Very Bulky models count as three models for the purposes of Transport Capacity.
Shadow in the Warp
All enemy units and models with the Psyker, Psychic Pilot or Brotherhood of Psykers
special rules suffer a -3 penalty to their Leadership whilst they are within 12" of one or
more models with the Shadow in the Warp special rule.
Spore Cloud
All friendly models from Codex: Tyranids that are within 6" of at least one
Venomthrope have the Shrouded special rule.

Profiles:

Wargear Item
Toxic Miasma:

Once per game, in any Assault phase, a unit with this biomorph can unlease its toxic miasma. If it does so, at the Initiative 1 step, all enemy units engaged in close comabt suffer a number of hits equal to the number of models from their unit in base contact with any model from the Tyranid unit unleashing the toxic miasma. These hits are resolved at Strength 3 AP- and have the Poisoned and Ignores Cover special rules.

Regeneration:

At the end of each friendly turn, roll a D6 for each model with the regeneration biomorph that has less then its starting number of Wounds, but has not been removed as a casualty. On a 4+, that model regains a single Wound lost earlier in the battle.

Unit Unit TypeWSBSSTWIALdSave
Malanthrope

Infantry

3

3

5

5

4

5

3

10

3+