A Tyrannocyte does not use up a slot on the Force Organisation Slot. It can carry a single unit with the Tyranid Factions and has a Transport Capacity of 20 - Monstrous Creatures count as 20 models for the purpose of Transport Capacity. Declare which unit is being carries during deployment. A Tyrannocyte always enters play using Deep Strike rules. If when a Tyrannocyte Deep Strikes it lands on top of impassable terrain or another model (friend or foe), reduce the scatter distance by the minimum required to avoid the obstacle. Once a Tyrannocyte Deep Strikes the unit carried by it must disembark. Place the unit such that every model is wholly within 6' of their Tyrannocyte and not within 1' of an enemy model or impassable terrain. Any model that cannot be placed is removed as a casualty. A unit cannot move or charge in the same turn it disembarks, but can shoot or run. No unit can embark into a Tyrannocyte for the rest of game.
Tyrannocytes cannot Run or charge. They can consolidate but may not make a Sweeping Advance.
Each weapon on this model automatically fires at the nearest enemy unit within range and line of sight. The shots are resolved at the end of the Shooting phase before Morale checks are taken. Each weapon can fire at a different target unit, but they cannot be fired in any other way or at any other time.
Monstrous Creature
2
5
6
3
8
4+