Tervigon

(Entry)
Type: model
EntryId: 5c19b434-f628-e1eb-0791-2f8596331b8d
Hidden: false
Costs: 195 pts

Constraints:

min: 1
max: 1
Options (7)
Must choose one of the following set of arms::
Must choose one of the following set of biomorphs::
Rules (5)
Brood Progenitor
All Termagants in units within 12" of the Tervigon have the Counter-attack special rule.
Spawn Termagants
At the end of your Movement phase, a Tervigon can spawn Termagants, even if it is
locked in close combat. If it does so, roll 3D6 - this is the number of models spawned.
Place the new unit of Termagants on the table so that it is wholly within 6" of the
Tervigon. Models in this new unit cannot be placed in impassable terrain or within 1" of
enemy models. If you cannot place some of the models due to the restrictions above or
because you have run out of Termagant models, the excess is discarded.

The spawned unit cannot move during the Movement phase in which it is spawned, nor
can it charge this turn, but it is free to shoot or Run as normal. A unit spawned by a
Tervigon is identical in every way to a Termagant unit chosen from the Troops section of
the army list, and is treated as such for all mission special rules. Models in a spawned
unit are armed with fleshborers and may not purchase options.

If any double is rolled when determining the size of a spawned unit, the Tervigon has
temporarily exhausted its supply of larvae - the Termagant unit is created as normal, but
the Tervigon cannot spawn any further units for the rest of the game.
Synapse Creature
Models with the Synapse Creature special rule have a synapse range of 12". Friendly
Codex: Tyranids models within this synapse range, including the Synapse Creatures
themselves, have the Fearless special rule. If a unit from Codex: Tyranids is falling back
and at least one of the unit's models is within a friendly Synapse Creature's synapse range
before the unit moves, the unit automatically Regroups.
Shadow in the Warp
All enemy units and models with the Psyker, Psychic Pilot or Brotherhood of Psykers
special rules suffer a -3 penalty to their Leadership whilst they are within 12" of one or
more models with the Shadow in the Warp special rule.
Synaptic Backlash
If a Tervigon is slain, roll 3D6 before removing the model as a casualty. Each friendly unit
of Termagants within 12" of the Tervigon immediately suffers a number of Strength 3 APhits
equal to the result. Cover saves may not be taken against these hits and Wounds are
allocated as per shooting, with the Tervigon as the firer. After all Termagant casualties
have been resolved (if any), remove the Tervigon from play.

Profiles:

Unit Unit TypeWSBSSTWIALdSave
Tervigon

Monstrous Creature

3

3

5

6

6

2

3

10

3+