Swallow Whole If the Red Terror hits with at least four of its close combat attacks in a
single phase (excluding its prehensile pincer attack), you may nominate a single enemy
Infantry, Jump Infantry or Jet Pack Infantry model in base contact with the Red Terror
and attempt to swallow it whole.
If you choose to do so, no To Wound rolls are made for any of the Red Terror's Attacks
(excluding its prehensile pincer attack). Instead, the nominated model must pass a single
invulnerable save (if it has one) or be removed from play as a casualty. There is no need
to decide beforehand if you will attempt to swallow a model whole; declare after rolling
To Hit. Enemy models with either the Very Bulky or Extremely Bulky special rule cannot
be nominated as targets to be Swallowed Whole. If no models in the target unit can be
nominated, the Red Terror cannot choose to Swallow Whole and must roll To Wound
normally.
Instinctive Behaviour - Feed 1-3 - Cannibalistic Hunger: The unit immediately suffers a number of hits equal to
the number of models in that unit. These hits are resolved using the unit's majority
Strength (if drawn, use the highest) and AP-. Wounds are allocated by the owning player
and armour saves (but not cover saves) may be taken. After resolving casualties (if any)
the unit can do nothing else until the end of its turn. Units consisting of only a single
model treat this result as Devour (below), instead.
4-5 - Devour: In the Shooting phase, the unit cannot shoot or Run. In the Assault phase,
if the unit is able to declare a charge, it must do so against the closest viable enemy unit.
If the unit cannot declare a charge, it does nothing in the Assault phase.
6 - Kill: This follows all the rules for Devour (above). In addition, the unit gains the Rage
special rule.