Mawloc

(Entry)
Type: model
EntryId: 15ca46b9-ae0f-f72a-11a6-7f52e58aa7b6
Hidden: false
Costs: 140 pts
Options (2)
May choose one of the following tails::
Rules (6)
Burrow
Terror From the Deep
Deep Strike
Hit and Run
A unit that contains at least one model with this special rule that is locked in combat can
choose to leave close combat at the end of any Assault phase. If the unit wishes to do so, it
must take an Initiative test.

If the test is failed, nothing happens and the models remain locked in the fight. If the test is
passed, choose a direction - then roll 3D6. As long as the distance rolled, in inches, is
sufficient to allow the entire unit to move over 1" away from all of the enemy units they are
engaged in combat with, the unit breaks away from combat and immediately moves a number
of inches in the chosen direction equal to the 3D6 result, ignoring the units they were locked in
combat with. No Sweeping Advance rolls are made. Enemy units that are no longer locked in
combat immediately Consolidate D6".

A Hit & Run move is not slowed by difficult terrain, but treats dangerous terrain normally. It may
not be used to move into contact with enemy units, and models instead stop 1" away. If there
are units with this rule on both sides who wish to disengage, roll-off to determine who goes first
and then alternate disengaging them. If the last of these ends up no longer in combat, it
Consolidates instead.
Fearless
Instinctive Behaviour - Feed
1-3 - Cannibalistic Hunger: The unit immediately suffers a number of hits equal to
the number of models in that unit. These hits are resolved using the unit's majority
Strength (if drawn, use the highest) and AP-. Wounds are allocated by the owning player
and armour saves (but not cover saves) may be taken. After resolving casualties (if any)
the unit can do nothing else until the end of its turn. Units consisting of only a single
model treat this result as Devour (below), instead.

4-5 - Devour: In the Shooting phase, the unit cannot shoot or Run. In the Assault phase,
if the unit is able to declare a charge, it must do so against the closest viable enemy unit.
If the unit cannot declare a charge, it does nothing in the Assault phase.

6 - Kill: This follows all the rules for Devour (above). In addition, the unit gains the Rage
special rule.

Profiles:

Unit Unit TypeWSBSSTWIALdSave
Mawloc

Monstrous Creature

3

0

6

6

6

4

3

8

3+