Ripper Swarm

(Entry)
Type: model
EntryId: 0ba7-30fa-c53b-1cd1
Hidden: false
Costs: 13 pts

Constraints:

min: 3
max: 9
Options (4)
Rules (3)
Fearless
Instinctive Behaviour - Feed
1-3 - Cannibalistic Hunger: The unit immediately suffers a number of hits equal to
the number of models in that unit. These hits are resolved using the unit's majority
Strength (if drawn, use the highest) and AP-. Wounds are allocated by the owning player
and armour saves (but not cover saves) may be taken. After resolving casualties (if any)
the unit can do nothing else until the end of its turn. Units consisting of only a single
model treat this result as Devour (below), instead.

4-5 - Devour: In the Shooting phase, the unit cannot shoot or Run. In the Assault phase,
if the unit is able to declare a charge, it must do so against the closest viable enemy unit.
If the unit cannot declare a charge, it does nothing in the Assault phase.

6 - Kill: This follows all the rules for Devour (above). In addition, the unit gains the Rage
special rule.
Swarms
If a Swarm suffers an unsaved Wound from a Blast, Large Blast or Template weapon, each
unsaved Wound is multiplied to two unsaved Wounds. However, Swarms are adept at
crossing terrain that would slow others - they are not slowed by Difficult Terrain, but
must test for dangerous terrain as normal.

Profiles:

Unit Unit TypeWSBSSTWIALdSave
Ripper Swarm

Infantry

2

2

3

3

3

2

4

5

6+