Lucius Pattern Dreadnought Drop Pod (FW)

(Entry)
Type: model
LinkId: d260-7538-9f04-1db1
Hidden: false
Costs: 50 pts

Constraints:

max: 1
Options (1)
Rules (6)
Immobile
A Drop Pod cannot move once it has entered play, and counts in all respects as a vehicle that has suffered an Immobilised result that cannot be repaired in any way. This does not cause it to lose a Hull Point.
Drop Pod Assault
Drop Pods and units embarked upon them must be held in Deep Strike Reserves. At the beginning of your first turn, half your Drop Pods (rounding up) automatically arrive from Reserve. The arrival of remaining Drop Pods is rolled for normally.
Inertial Guidance System
If a Drop Pod scatters on top of impassable terrain or another model (friend or foe), reduce the scatter distance by the minimum required in order to avoid the obstacle. If a Drop Pod scatters off the edge of the board, it suffers a Deep Strike Mishap.
Assault Vehicle
Passengers disembarking from Access Points on a vehicle with this special rule can charge on the turn they do so (even in a turn that the vehicle was destroyed, or in the following turn) unless the vehicle arrived from Reserve that turn.
Shrouded
A unit that contains at least one model with this special rule counts its cover save as being 2 points better than normal. Note that this means a model with the Shrouded special rule always has a cover save of at least 5+, even if it's in the open.

Cover save bonuses from the Shrouded and Stealth special rules are cumulative (to a maximum of a 2+ cover save).
Burning Retros

Profiles:

Vehicle BSFrontSideRearHP
Lucius Pattern Dreadnought Drop Pod

-

12

12

12

3

Open Topped (once landed), Transport

Modifiers:

set max 1
Used By (4)