Rhino

(Unit)
Type: model
Category: Fast Attack
Categories: Fast Attack
LinkId: 88b57280-cc55-cc1f-70d8-0f8b2b518811
Hidden: false
Costs: 35 pts
Options (5)
Rules (1)
Repair
If a Rhino is Immobilised, then in subsequent turns, it may attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the Shooting phase; on the roll of a 6, the vehicle is no longer Immobilised. Note that a successful Repair does not restore a Hull Point.

Profiles:

Vehicle BSFrontSideRearHPType
Rhino

4

11

11

10

3

Tank, Transport

Used By (6)