Wolf Priest

(Unit)
Type: model
Category: HQ
Categories: HQ
LinkId: 7e65-1a39-8452-216d
Hidden: false
Costs: 110 pts

Constraints:

min: 1
max: 1
Options (11)
Mount:
Rules (5)
Acute Senses
If a unit contains at least one model with this special rule, and that unit arrives on a random table edge (due to Outflank, or other special rules), then you can re-roll to see which table edge they arrive from.
Counter-attack
If a unit contains at least one model with this special rule, and that unit is charged, every model with the Counter-attack special rule in the unit gets +1 Attack until the end of the phase.

If, when charged, the unit was already locked in combat, the Counter-attack special rule has no effect.
Independent Character
Independent characters can join other units.  They cannot, however, join units that contain vehicles or Monstrous Creatures.  They can join other Independent Characters, though, to form a powerful multi-character unit!  Independent Characters pass Look Out, Sir rolls on a 2+. A unit that contains one or more Independent Characters does not need a double 1 to Regroup if reduced to below 25% of its starting numbres, but instead tests as if it had at least 25% remaining.

Full details in BRB. Rule too long to copy verbatim.
Fearless
Units containing one or more models with the Fearless special rule automatically pass Pinning, Fear, Regroup tests and Morale checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit has Gone to Ground and then gains the Fearless special rule, all the effects of Go to Ground are immediately cancelled.
Oath of War
The Wolf Priest can nominate one unit type at the beginning of the game - for example, Infantry or Monstrous Creature. If he does so, the Wolf Priest has the Preferred Enemy special rule against models with that unit type.

Profiles:

Unit Unit TypeWSBSSTWIALdSave
Wolf Priest

Infantry (Character)

5

4

4

4

2

4

2

10

3+/4++

Used By (4)