Fire Raptor Gunship (FW)

(Entry)
Type: model
EntryId: 2947d4ef-ab99-4594-f1e2-5e6bde7d342d
Hidden: false
Costs: 225 pts
Options (7)
Independent Turret-mounted Weapons:
Rules (4)
Independent Turret Fire
Power of the Machine Spirit
In a turn in which the vehicle neither moves Flat Out nor uses smoke launchers, the vehicle can fire one more weapon at its full Ballistic Skill than normally permitted. In addition, this weapon can be fired at a different target unit to any other weapons, subject to the normal rules for shooting.
Deep Strike
Deep Strike Mishap Table: D6 Roll

1: Terrible Accident! - The entire unit is destroyed!

2-3: Misplaced - Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal.

4-6: Delayed - The unit is placed in Ongoing Reserves.
Strafing Run
When shooting Assault, Heavy, Rapid Fire or Salvo weapons at Artillery, Beasts, Bikes, Cavalry, Infantry, Monstrous Creatures and vehicles without the Flyer or Skimmer type, this vehicle has +1 Ballistic Skill.

Profiles:

Flyer BSFrontSideRearHPTypeCombat RolePursuitAgility
Fire Raptor Gunship

4

12

12

12

4

Flyer, Hover

N/A

N/A

N/A

Used By (1)