(FW) Lord High Commander Carab Culln

(Entry)
Type: model
EntryId: f5fc-ce56-c32d-3a05
Hidden: false
Costs: 215 pts

Constraints:

max(roster): 1
Options (5)
Rules (5)
Master of Battle
All units with the Chapter Tactics (Red Scorpions) in the same detachment as Carab Culln may use his Leadership value for determining the effects of all Pinning Tests and Morale Checks
Chapter Tactics
When choosing an army, all models in the same Detachment or Formation must be drawn from the same Chapter.  If a unit's datasheet contains a Chapter in brackets after the Chapter Tactics special rule - for example, "Chapter Tactics (Ultramarines)" - the unit must always be drawn from this Chapter, and therefore cannot be included in a Detachment or Formation with any units that are drawn from other Chapters. All models drawn from a given Chapter benefit from that Chapter's Special Rule. If a unit contains models drawn from two different Chapters, it counts as from neither Chapter, and thus benefits from neither Chapter Tactic.
Independent Character
Independent characters can join other units.  They cannot, however, join units that contain vehicles or Monstrous Creatures.  They can join other Independent Characters, though, to form a powerful multi-character unit!  Independent Characters pass Look Out, Sir rolls on a 2+. A unit that contains one or more Independent Characters does not need a double 1 to Regroup if reduced to below 25% of its starting numbres, but instead tests as if it had at least 25% remaining.

Full details in BRB. Rule too long to copy verbatim.
And They Shall Know No Fear
A unit that contains at least one model with this special rule automatically passes Fear and Regroup tests. When it Regroups, the unit does not make the 3" Regroup move, but can instead move, shoot (or Run) and declare charges normally in that turn. Furthermore, if a unit containing one or more models with this special rule is caught by a Sweeping Advance, they are not destroyed, but remain locked in combat instead.
Eternal Warrior
If a model with this special rule suffers an unsaved Wound from an attack that inflicts Instant Death, it only reduces its Wounds by 1, instead of automatically reducing its Wounds to 0.

Profiles:

Unit Unit TypeWSBSSTWIALdSave
Carab Culln

Infantry (Character)

6

5

4

4

4

5

4

10

2+/4++

Wargear Item
Warlord Trait: Proud to Live, Proud to Die, Hard to Kill:

When calculating the victors of any and all assaults that take place within 12" of Carab Culln, the Red Scorpions player adds +1 to their score. If Carab Culln is involved in a challenge during that particular Assault phase, bonus is increased to +2. However, Carab Culln may never benefit from the Look Out, Sir rule.

Terminator Armour:

Terminator armour confers a 2+ Armour Save and a 5+ Invulnerable save. Furthermore, models in Terminator Armour have the Bulky, Deep Strike, and Relentless special rules, and may not make Sweeping Advances.

Modifiers:

set hidden true
0 selections of Red Scorpions in force (recursive)
Used By (1)