Laser Blaster

(Entry)
Type: upgrade
EntryId: f372-9a1c-eba9-5c96
Hidden: false
Rules (1)
Destroyer Weapon
If a weapon has a D instead of a Strength value in its profile, it is a Destroyer weapon. To resolve a Destroyer weapon's attack, roll To Hit as you would for a standard attack. If the attack hits, roll on the table instead of rolling To Wound or for armour penetration. Most Destroyer Weapons have AP1 or AP2, so armour saves are not typically allowed. Cover saves and invulnerable saves can be taken against hits from a Destroyer weapon as normal, unless a Devastating Hit or Deathblow result is rolled. For the purposes of determining if a Destroyer hit has the Instant Death special rule, assume it has Strength 10. Multiple Wounds/Hull Points inflicted by a Destroyer hit do not carry over to other models in the unit (any excess are lost).

D Weapon Attack Table: D6 Roll

1: Lucky Escape - The Model is unharmed

2-5 (Vehicle/Building): Solid Hit - The model suffers a penetrating hit that causes it to lose D3 Hull Points instead of 1. 
2-5 (Other): Seriously Wounded - The model suffers a hit that wounds automatically and causes it to lose D3 wounds instead of 1.

6 (Vehicle/Building): Devastating Hit - The model suffers a penetrating hit that causes it to lose D6+6 Hull Points instead of 1. No saves of any kind are allowed against this hit.
6 (Other): Deathblow - The model suffers a hit that wounds automatically and causes it to lose D6+6 wounds instead of 1. No saves of any kind are allowed against this hit.

Profiles:

Weapon RangeStrengthAP
Laser Blaster

96"

D

2

Heavy 3, Large Blast, Destroyer, Primary Weapon

Used By (3)