Rhino Primaris

(Entry)
Type: model
EntryId: a777-dca7-7b23-64b5
Hidden: false

Constraints:

max: 1
min: 1
Options (4)
Rules (2)
Orbital Array
At the start of each of your turns after the first, if this vehicle is on the battlefield you can choose to Coordinate Reinforcements or, once per game, call an Orbital Alpha Strike.  To Coordinate Reinforcements, select one friendly unit that is in Reserves; that unit automatically arrives from Reserves.  If you choose to call an Orbital Alpha Strike, your Thino Primaris can make an attack using the below profile in the Shooting phase.
Servo-Skull Hub
At the start of your Shooting phase, you can select one friendly unit within 12" of this model and immediately apply one of the effects described below to that unit.  Each of these effects can only be used once per game:  Targeting Data Skull:  The target unit can fire Snap Shots (including Overwatch) using their full Ballistic Skill characteristic until the start of your next turn. Repair Skull: Vehicl emodels only.  Roll a D6; on a 2+, the target model regains 1 Hull Point lost earlier in the battle. Vox Skull: The target unit gains the Fearless epcial rule until the start of your next turn.

Profiles:

Vehicle BSFrontSideRearHPType
Rhino Primaris

4

11

11

10

3

Vehicle (Tank, Transport)

Transport Fire Points
Rhino Primaris (Transport)

None.

Capacity:

6 (No Bulky, Very Bulky, or Extremely Bulky).

Access Points:

3 (One on each side and one at the rear).