(FW) Ahazra Redth

(Entry)
Type: model
EntryId: 56b4-9084-86b6-6ef9
Hidden: false
Costs: 165 pts

Constraints:

max(roster): 1
Options (4)
Rules (4)
Psyker (Mastery Level 2)
Ahazra Redth is a powerful psyker. He has the special Mirage Psychic power (shown below) and may also roll one additional power from any of the following Psychic disciplines (see the Warhammer 40,000 rulebook, page 418):

• Biomancy
• Pyromancy
• Telepathy
• Divination

Mirage - Warp Charge 1
Mirage is a blessing that targets the psyker, as well as any unit he has joined or vehicle in which he is being transported. Any models charging the target/s of this power while it is in effect count as making a Disordered Charge (see page 27 of the Warhammer 40,000 rulebook). However, if the charged unit was already locked in combat from a previous turn, or has gone to ground, the power has no effect and the attackers gain bonus attacks as normal. In addition, all models protected by this power gain the Shrouded special rule.
Chapter Tactics
When choosing an army, all models in the same Detachment or Formation must be drawn from the same Chapter.  If a unit's datasheet contains a Chapter in brackets after the Chapter Tactics special rule - for example, "Chapter Tactics (Ultramarines)" - the unit must always be drawn from this Chapter, and therefore cannot be included in a Detachment or Formation with any units that are drawn from other Chapters. All models drawn from a given Chapter benefit from that Chapter's Special Rule. If a unit contains models drawn from two different Chapters, it counts as from neither Chapter, and thus benefits from neither Chapter Tactic.
Interceptor
At the end of the enemy Movement phase, a weapon with the Interceptor special rule can be fired at any one unit that has arrived from Reserve within its range and line of sight. If this rule is used, the weapon cannot be fired in the next turn, but the firing model can shoot a different weapon if it has one.
Night Vision
A unit that contains at least one model with this special rule ignores the effects of Night Fighting.

Profiles:

Unit Unit TypeWSBSSTWIALdSave
Ahazra Redth

Infantry (Character)

5

4

4

4

3

5

2

10

3+/5++

Wargear Item
The Talisman of Sundered Souls:

This grants Ahazra Redth a 5+ Invulnerable save and allows him to re-roll the result of his first failed Psychic test (this may negate a failed Perils of the Warp result), but the second roll must be kept, even if it is worse than the first.

Warlord Trait: Whispers on the Wind:

: Any unit Ahazra Redth joins gains the Interceptor and Night Vision special rules while he is a part of it.

Modifiers:

set hidden true
0 selections of Mantis Warriors in force (recursive)
Used By (1)