(FW) Armenneus Valthex

(Unit)
Type: model
Category: HQ
Categories: HQ
LinkId: 1093-7354-0b08-6102
Hidden: false
Costs: 145 pts

Constraints:

max(roster): 1
Options (3)
Rules (7)
Battle Alchemistry
If Valthex is present in an army, then both he and any one friendly unit chosen from Codex: Space Marines with Chapter Tactics (Astral Claws) may upgrade their boltguns, bolt pistols or storm bolters to use specially modified Hellfire rounds at no cost. This means the affected weapons gain the Poisoned (2+) ability, though otherwise their weapon profiles remain unchanged. The squad that has been selected for this upgrade must be noted down before the battle.
Lord of the Armoury
If Armenneus Valthex is included in an army then Dreadnoughts, Venerable Dreadnoughts and Ironclad Dreadnoughts may be taken as Heavy Support choices as well as Elites choices.
And They Shall Know No Fear
A unit that contains at least one model with this special rule automatically passes Fear and Regroup tests. When it Regroups, the unit does not make the 3" Regroup move, but can instead move, shoot (or Run) and declare charges normally in that turn. Furthermore, if a unit containing one or more models with this special rule is caught by a Sweeping Advance, they are not destroyed, but remain locked in combat instead.
Independent Character
Independent characters can join other units.  They cannot, however, join units that contain vehicles or Monstrous Creatures.  They can join other Independent Characters, though, to form a powerful multi-character unit!  Independent Characters pass Look Out, Sir rolls on a 2+. A unit that contains one or more Independent Characters does not need a double 1 to Regroup if reduced to below 25% of its starting numbres, but instead tests as if it had at least 25% remaining.

Full details in BRB. Rule too long to copy verbatim.
Chapter Tactics
When choosing an army, all models in the same Detachment or Formation must be drawn from the same Chapter.  If a unit's datasheet contains a Chapter in brackets after the Chapter Tactics special rule - for example, "Chapter Tactics (Ultramarines)" - the unit must always be drawn from this Chapter, and therefore cannot be included in a Detachment or Formation with any units that are drawn from other Chapters. All models drawn from a given Chapter benefit from that Chapter's Special Rule. If a unit contains models drawn from two different Chapters, it counts as from neither Chapter, and thus benefits from neither Chapter Tactic.
Blessing of the Omnissiah
In each of your Shooting phases, instead of firing his weapons, a Techmarine can choose to repair a single friendly vehicle that he is in base contact with or embarked upon. To repair a vehicle, roll a D6 and add 1 for each servitor with a servo-arm in his unit and an additional 1 if the Techmarine has a servo-harness.  If the result is a 5 or more, you may either restore a Hull Point lost earlier in the battle, or repair a Weapon Destroyed or Immobilised result suffered earlier in the battle; this is effective immediately.
Bolster Defences
After deployment, but before Scout redeployments and Infiltrate deployments, nominate one piece of terrain in your deployment zone (this cannot be one you have purchased as part of your army).  The terrain piece's cover save is increased by 1 for the duration of the game (to a maximum of 3+). Note that a piece of terrain can only be bolstered once.

Profiles:

Unit Unit TypeWSBSSTWIALdSave
Armenneus Valthex

Infantry (Character)

4

5

4

4

2

4

3

10

2+/5++

Wargear Item
Warlord Trait: Master of Machines:

Any Dreadnoughts, Venerable Dreadnoughts or Ironclad Dreadnoughts within 6" of Armenneus Valthex count as Denial units.

Artificer Armour:

Artificer Armour confers a 2+ Armour Save.

Modifiers:

set hidden true
0 selections of Astral Claws in force (recursive)
Used By (1)