Cognis manipulator

(Entry)
Type: upgrade
EntryId: ee94-86ed-b22d-1948
Hidden: false
Costs: 25 pts

Constraints:

max: 1
Rules (3)
Field Repairs (It Will Not Die)
At end of your turn, roll for each model with this rule that's missing a Wound or Hull Point.  On 5+ it regains one. (BRB 2014 p167)
Specialist Weapon
A model fighting with this weapon does not receive +1 Attack for fighting with two weapons unless it is armed with two or more Melee weapons with the Specialist Weapon rule.
Unwieldy
A model attacking with this weapon Piles In and fights at Initiative step 1, unless it is a Monstrous Creature or a Walker.

Profiles:

Weapon RangeStrengthAP
Cognis manipulator

-

x2

1

Melee, Field Repairs, Specialist Weapon, Unwieldy

Modifiers:

set pts 0