May add 3 inches to Movement phase moves, Run moves, and charge moves.
Select one at beginning of your Movement phase to last until your next turn. Each is One Use Only. * +1 BS * +1 WS * +2 BS / -1 WS * +2 WS / -1 BS * +3 BS / -2 WS * +3 WS / -2 BS
A unit that contains at least one model with this special rule rolls an extra dice when making Run moves, using highest result rolled. IN addition, a unit that contains at least one model with this rule adds D3 to its Sweeping Advance totals (roll each time).
Always obscured; 5+ cover save
Night fighting only. It can illuminate a target it has fired at. Illuminates itself in the process (illuminated units lose Night Fighting benefits)