Ulator Class Sonic Destructor

(Entry)
Type: upgrade
EntryId: b924-c6bb-3748-0595
Hidden: false

Constraints:

min: 1
max: 1
Rules (1)
Ulator Sonic Wave
When firing the weapon, place the Massive Blast (7") marker so that its edge is touching some part of the model's foward hull.  Then move the template in a direct line away from teh model, traveling in any direction within the weapon's 45 degree forward firing arc until its maximum range is reached or the template leaves the table.  All models the template passes over at least partially suffer a single automatic hit.  In the case of units of multiple models, the unit suffers a number of automatic hits equal to the number of models the template has contacted, casualties being chosen by the controlling player of the affected unit.  Flyers and Flying Creatures are also struck if the template passes over their base.

Note: The weapon may still be fired even if friendly models are caught in its area of effect, and the weapon's fire may strike units along the path of the blast to which it may not itself have line of sight or be eligible to target. However, the first unit targeted by the weapon must be an enemy model or the weapon may not be fired.

The strength of the weapon's hit is determined by the type of the model it strikes, as listed on the following chart:

Infantry (Including Jump/Jet): 5
Bikes, Jetbikes, Beasts, Cavalry: 5
Monstrous Creatures, Vehicles: 8
Vehicles with the Tank type: 10
Super-Heavy vehicles (all types): D
Gargantuan Creatures (all types): D
Buildings and Fortifications: D

Profiles:

Weapon RangeStrengthAP
Ulator Class Sonic Destructor

72"

X

2

Primary Weapon 1, Ulator Sonic Wave, Pinning, Armour Bane, Instant Death, Ignores Cover