Null-Maiden Rhino

(Entry)
Type: upgrade
EntryId: d233-0d52-7b70-1fdd
Hidden: false
Costs: 45 pts
Options (1)
Rules (3)
Repair
If a Rhino is Immobilised then in susequent turns it may attempt to repair itself instead of shooting.  Roll a D6 in the Shooting phase.  On a roll of a 6+ the vehicle is no longer immobilized.
Psychic Abomination
All Psykers, friend or foe, within 12" of a model with this special rule have -3 Leadership, do not generate any Warp Charge (i.e. they do not add dice to their owning player's Warp Charge Pool in the Psychic phase) and only harness Warp Charge points on a roll of 6, even if the unit would otherwise harness Warp Charge on another result.

A unit that includes any models with this special rule can never be targeted or affected by psychic powers - other units in the unit's vicinity that are hit by beam or nova powers, or by witchfire powers that use templates, are hit/ affected normally. Any blessing or malediction psychic powers affecting a unit are immediately nullified if the unit moves within 12" of a model with this special rule or vice versa.

The Psychic Abomination special rule does not apply whilst the unit with this special rule is embarked in a Transport or building.
Bane of Psykers
Models with the Bane of Psykers special rule gain the Precision Shots and Precision Strikes special rules when targeting an enemy unit containing at least one Psyker (i.e. a model with the Psyker, Brotherhood of Psykers/Sorcerers or Psychic Pilot special rule), and can re-roll all failed To Hit rolls when targeting these units.

Profiles:

Vehicle BSFrontSideRearHPType
Rhino

4

11

11

10

3

Vehicle (Tank, Transport)

Transport Fire PointsAccess Points
Rhino (Transport)
  1. Top Hatch
  1. One on each side and one at the rear
  1. No Bulky, Very Bulky, or Extremely Bulky
Weapon RangeStrengthAPType
Storm Bolter

24"

4

5

Assault 2

Wargear Item
Searchlight:

Night fighting only. It can illuminate a target it has fired at. Illuminates itself in the process (illuminated units lose Night Fighting benefits)

Smoke Launchers:

Once per game, instead of shooting or flat out movements/running, the vehicle can activate smoke launchers. May not fire its weapons that turn but recieves a 5+ cover save until next player turn. Unaffected by weapon destroyed, crew shaken and crew stunned results.

Used By (4)