Boom Bomb

(Entry)
Type: upgrade
EntryId: ed42-0349-834f-654b
Hidden: false

Constraints:

min: 2
max: 2
Rules (1)
Skreamin' Descent
Roll 2D6 and refer to the table below when making a Bombing Run attack with a Boom Bomb. The roll is made after the Blast marker is placed but before it scatters..

2D6	Result
2	Faster! Waaagh! Uh oh... 
No bomb is dropped. The flyer making the attack is wrecked and suffers a Crash and Burn result, with the large blast marker centered on the position occupied by the target model - the marker then scatters 2D6" as described in the Crash and Burn rule.

3	Clipped 'im! 
No bomb is dropped. The flyer making the attack and its target each suffer a single Strength 9 AP2 hit. All hits on vehicles strike the vehicle's side facing.

4-9	Just like dis! 
Execute the Bombing Run attack normally.

10-12	Dakka-dakka-boom!
Execute the Bombing Run attack normally. In addition, the flyer making the attack may shoot any of its assault weapons at the target model's unit. All hits on vehicles strike the vehicle's rear facing. Any unit that suffers one or more unsaved Wounds from any of the attacks must take a Pinning test. Note that the flyer may shoot its assault weapons again in the Shooting phase and it can target a different unit.

Profiles:

Weapon RangeStrengthAP
Boom Bomb

-

7

2

Bomb 1, 5" Blast, Armourbane, Skreamin' Descent, One use only