Shokk Attack Gun

(Entry)
Type:

upgrade

EntryId:

ecce-5d1f-7ca9-94e4

Hidden:

false

Costs: 50 pts

Constraints:

max: 1
Rules (1)
Shokk Attack Gun
1, 1  Boom! Not Shot is fired.  Remove the Mek as a casualty.

2, 2  Ooops! The opponent may choose the target of the shokk attack gun this turn, and place the Large Blast marker.  The Target can be a unit on the same side as the Mek.

3, 3  Gah! Resolve the shot upon the nearest unit to the target that is not locked in combat, be it friend or foe.

4, 4  Sploosh! Resolve the attack upon the target, but use the small blast marker.  Any hits are resolved at Strength 6 AP6

5, 5  Zoink! No shot is fired.  Immediately place the Mek in base contact with the closest model or point on the target unit, and treat them as being locked in combat.

5, 6  Bzzap! Only the model under the template hole is hit, but the shot is Strength 10.

6, 6  Krakoom! When resolving this shot, the shokk attack gun has the Vortex special rule.

Profiles:

Weapon RangeStrengthAPType
Shokk Attack Gun

60

2D6

2

Ordnance 1, 5" Blast, Shokk Attack Gun

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