3 - Da Jump

(Entry)
Type: upgrade
EntryId: d470-5189-a3ef-366d
Hidden: false

Constraints:

min: 1
max: 1
Rules (1)
Deep Strike
Deep Strike Mishap Table: D6 Roll

1: Terrible Accident! - The entire unit is destroyed!

2-3: Misplaced - Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal.

4-6: Delayed - The unit is placed in Ongoing Reserves.

Profiles:

Wargear Item
Psychic - Da Jump:

Blessing that targets the Psyker and his unit. Remove the unit from the board. It then immediately arrives using the rules for Deep Strike anywhere on the battlefield. If the deep striking unit scatters and a double is rolled, the unit can only make Snap Shots until the start of its next turn.