Illuminor Szeras

(Entry)
Type: model
EntryId: b5c26581-a8ec-9131-47b1-7efdb55bf4b8
Hidden: false
Costs: 110 pts

Constraints:

max(roster): 1
Options (1)
Rules (5)
Lord of Technomancy
Illuminor Szeras and all friendly models with the Reanimation Protocols special rule in units within 6" of him, including his own unit, receive a +1 bonus to Reanimation Protocols rolls.
Mechanical Augmentation
At the start of the game, before forces have deployed, nominate one friendly unit of Necron Warriors or Immortals.  All models in the nominated unit receive an upgrade for the duration of the game.  Roll a D6 and consult the following table to determine which upgrade they all have.

1-2: Unit has T5
3-4: Unit has BS5
5-6: Unit has S5
Independent Character
Independent characters can join other units.  They cannot, however, join units that contain vehicles or Monstrous Creatures.  They can join other Independent Characters, though, to form a powerful multi-character unit!  Independent Characters pass Look Out, Sir rolls on a 2+. A unit that contains one or more Independent Characters does not need a double 1 to Regroup if reduced to below 25% of its starting numbres, but instead tests as if it had at least 25% remaining.

Full details in BRB. Rule too long to copy verbatim.
Reanimation Protocols
When a model with this special rule suffers an unsaved Wound, it can make a special Reanimation Protocols roll to avoid being wounded. This is not a saving throw and so can be used against attacks that state 'no saves of any kind are allowed'. Reanimation Protocols rolls may even be taken against hits with the Instant Death special rule, but cannot be used against hits from Destroyer weapons or any special rule or attack that states that the model is 'removed from play'.

Roll a D6 each time the model suffers an unsaved Wound, subtracting 1 from the result if the hit that inflicted the Wound had the Instant Death special rule. On a 5+, discount the unsaved Wound - treat it as having been saved. Certain special rules and wargear items can provide modifiers to this dice roll; these are cumulative, but the required dice roll can never be improved to be better than 4+.

If a unit has both the Reanimation Protocols and Feel No Pain special rules, you can choose to use one special rule or the other to attempt to avoid the Wound, but not both. Choose which of the two special rules you will use each time a model suffers an unsaved Wound.
Fear
At the start of each Fight sub-phase, a unit in base contact with one or more enemy models that cause Fear must take a Leadership test (called a Fear test) before any blows are struck. If the test is passed, all is well and there is no effect. If the test is failed, the unit succumbs to fear - all models in the unit have their Weapon Skill reduced to 1 for the remainder of that Fight sub-phase. Note that a model that causes Fear is not itself immune to Fear, and will still need to take a Fear test if it is base contact with any enemy models that cause Fear.

Profiles:

Unit Unit TypeWSBSSTWIALdSave
Illuminor Szeras

Infantry (Character)

4

4

4

4

2

2

4

10

3+

Wargear Item
Warlord Trait: Immortal Hubris:

Your Warlord and all friendly units with the Necrons Faction within 12" of him re-roll all failed Morale, Pinning and Fear tests.

Used By (2)