Ghost Ark

(Entry)
Type: model
LinkId: 3c4e-ecf0-b76a-941a
Hidden: false
Costs: 105 pts

Constraints:

min: 1
max: 3
Options (1)
Rules (2)
Repair Barge
At the start of each friendly Movement phase, this model can repair fallen Necron Warriors. To do so, nominate a friendly unit of Necron Warriors that is either within 6" of this model or embarked upon it, and roll a D3. Add a number of Necron Warriors to the unit equal to the result - this cannot take the unit beyond its starting size nor, if it is currently embarked in the Ghost Ark, beyond the vehicle's Transport Capacity (any excess are destroyed). These Necron Warriors must be placed within 6" of the Ghost Ark, or if the unit is currently embarked in the Ghost Ark, within it. If a model cannot be placed for any reason, it is destroyed. Necron Warriors repaired in this manner can move and act normally this turn.
Living Metal
A model with this special rule ignores the effects of Crew Shaken (but still loses a Hull Point). At the end of each of your turns, roll a D6 for each of your Heavy or Super-heavy vehicles with this special rule that has less than its starting number of Hull Points, but has not been destroyed. On a roll of a 6, that model regains a Hull Point lost earlier in the game.

Profiles:

Vehicle BSFrontSideRearHP
Ghost Ark

4

11

11

11

4

Vehicle (Skimmer, Open-topped, Transport)

Transport Fire PointsAccess Points
Ghost Ark (Transport)

Open-Topped.

Open-Topped.

  1. Can only carry Necron Warriors and Necron characters with the Infantry unit type.
Wargear Item
Quantum Shielding:

A vehicle equipped with active quantum shielding counts all of its Front and Side Armour Values as 13. A vehicle's quantum shielding is active until it suffers a penetrating hit, at which point it immediately deactivates. For the remainder of the battle after a vehicle's quantum shielding deactivates, all subsequent hits against that vehicle (including hits made from subsequent shooting attacks in the same phase - either from a different weapon or a different unit - or hits made at a lower Initiative step in close combat) are treated as though the vehicle was not equipped with quantum shielding.

Modifiers:

set hidden true
Used By (5)