(FW) Gauss Pylon

(Entry)
Type: unit
EntryId: 39e42c3d-3dca-ac62-100f-0342f449c99f
Hidden: false
Costs: 420 pts
Options (1)
Rules (4)
Phase Shift Generator
The Pylon itself and all Necron units with at least one model within 12" of the Gauss Pylon receive a 5+ invulnerable save.
Special Deployment (Pylon)
Gauss Pylons can deploy by Deep Strike.  Because of the Pylon's size, it is not destroyed if there are enemies within 1" when it arrives.  Instead move any models that are in the way the minimum distance necessary to make space for the Pylon.  A Gauss Pylon that lands in impassable terrain is not destroyed, but takes an immediate Glancing hit.  Move the Gauss Pylon the minimum distance possible to avoid the terrain.
Living Metal
A model with this special rule ignores the effects of Crew Shaken (but still loses a Hull Point). At the end of each of your turns, roll a D6 for each of your Heavy or Super-heavy vehicles with this special rule that has less than its starting number of Hull Points, but has not been destroyed. On a roll of a 6, that model regains a Hull Point lost earlier in the game.
Deep Strike
Deep Strike Mishap Table: D6 Roll

1: Terrible Accident! - The entire unit is destroyed!

2-3: Misplaced - Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal.

4-6: Delayed - The unit is placed in Ongoing Reserves.

Profiles:

Vehicle BSFrontSideRearHP
Gauss Pylon

4

14

14

14

6

Vehicle (Immobile, Super-heavy)

Used By (2)