Daemonhost (C:IA)

(Entry)
Type:

unit

EntryId:

a522-1144-e50e-f57f

Hidden:

false

Costs: 10 pts

Constraints:

max: 6
Rules (3)
Warp Shield
5++ invulnerable save
Daemonic Power
Roll a D6 at the start of each friendly turn for each unit that contains one or more Daemonhosts to determine which ability all the Daemonhosts in that unit manifest this turn. Unless otherwise stated, each manifestation lasts until the start of your next turn. 
1 - Daemonhosts have Feel No Pain 
2 - Daemonhosts have the Warp Grasp melee attack
3 - Daemonhosts gain the Fleet special rule and Initiative 10
4 - Daemonhosts have Strength 6
5 - Daemonhosts have the Energy Torrent shooting attack
6 - Daemonhosts have the Unholy Gaze shooting attack
Daemon
Models with the Daemon special rule have a 5+ invulnerable save, and also have the Fear special rule.

Profiles:

Weapon RangeStrengthAPType
Close Combat Weapon

-

User

-

Melee

Warp Grasp

-

User

2

Melee

Energy Torrent

24"

4

3

Assault 1, Blast

Unholy Gaze

24"

8

4

Assault 1

Unit Unit TypeWSBSSTWIALdSave
Daemonhost

Infantry

3

3

4

4

1

3

1

8

5++

Modifiers:

set hidden true
Used By (2)

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