Daemonhost

(Entry)
Type: unit
EntryId: 9c9c19e9-4fce-e00f-7207-d7f3a0ed3ab7
Hidden: false
Costs: 10 pts

Constraints:

max: 12
Rules (2)
Warp Shield
5++ invulnerable save
Daemonic Power
Roll a D6 at the start of each friendly turn for each unit that contains one or more Daemonhosts to determine which ability all the Daemonhosts in that unit manifest this turn. Unless otherwise stated, each manifestation lasts until the start of your next turn. 
1 - Daemonhosts have Feel No Pain 
2 - Daemonhosts have the Warp Grasp melee attack
3 - Daemonhosts gain the Fleet special rule and Initiative 10
4 - Daemonhosts have Strength 6
5 - Daemonhosts have the Energy Torrent shooting attack
6 - Daemonhosts have the Unholy Gaze shooting attack

Profiles:

Weapon RangeStrengthAPType
Close Combat Weapon

-

User

-

Melee

Warp Grasp

-

User

2

Melee

Energy Torrent

24"

4

3

Assault 1, Blast

Unholy Gaze

24"

8

4

Assault 1

Unit Unit TypeWSBSSTWIALdSave
Daemonhost

Infantry

3

3

4

4

1

3

1

8

5++