Nemesis Daemon hammer

(Entry)
Type: upgrade
EntryId: 9a91-12b7-6b41-7c34
Hidden: false

Constraints:

max: 1
Rules (6)
Unwieldy
A model attacking with this weapon Piles In and fights at Initiative step 1, unless it is a Monstrous Creature or a Walker.
Concussive
A model that suffers one or more unsaved Wounds from a weapon with this special rule is reduced to Initiative 1 until the end of the following Assault phase.
Daemonbane
Any model with the Daemon or Psyker special rule that suffers one or more unsaved Wounds from a weapon with this special rule must take a Leadership test at the end of the Assault phase. If the test is passed, nothing happens. If the test is failed, the model is removed as a casualty.
Specialist Weapon
A model fighting with this weapon does not receive +1 Attack for fighting with two weapons unless it is armed with two or more Melee weapons with the Specialist Weapon rule.
Force
Any Psyker that has one or more weapons with this special rule knows the Force psychic power in addition to any other powers they know.

Force - Warp Charge 1
Force is a blessing psychic power that targets the Psyker and his unit. All of the targets' weapons that have the Force special rule gain the Instant Death special rule until the start of your next Psychic phase.
Instant Death
If a model suffers an unsaved Wound from an attack with this special rule, it is reduced to 0 Wounds and is removed as a casualty.

Profiles:

Weapon RangeStrengthAP
Nemesis Daemon Hammer

-

x2

2

Melee, Specialist Weapon, Concussive, Force, Unwieldy, Daemonbane