Inquisitor Solomon Lok (FW)

(Unit)
Type: model
Category: HQ
Categories: HQ, HQ
LinkId: 6601-e40e-73ec-fea8
Hidden: false
Costs: 60 pts

Constraints:

max(roster): 1
Options (3)
Rules (3)
Retinue
When included in an army Solomon Lok is always accompanied by an Inquisitorial Henchmen Warband. This Warband may either be deployed as a separate unit, or it may be joined by Solomon Lok as per the normal rules for characters joining units
Stubborn
When a unit that contains at least one model with this special rule takes Morale checks or Pinning tests, they ignore any negative Leadership modifiers. If a unit is both Fearless and Stubborn, it uses the rules for Fearless instead.
Independent Character
Independent characters can join other units.  They cannot, however, join units that contain vehicles or Monstrous Creatures.  They can join other Independent Characters, though, to form a powerful multi-character unit!  Independent Characters pass Look Out, Sir rolls on a 2+. A unit that contains one or more Independent Characters does not need a double 1 to Regroup if reduced to below 25% of its starting numbres, but instead tests as if it had at least 25% remaining.

Full details in BRB. Rule too long to copy verbatim.

Profiles:

Unit Unit TypeWSBSSTWIALdSave
Ordo Xenos Inquisitor Solomon Lok

Infantry (Character)

5

4

3

3

3

5

3

10

2+

Weapon RangeStrengthAPType
Frag Missiles

48"

4

6

Heavy 1, Blast

Bolt Pistol

12"

4

5

Pistol

Power Sword

-

User

3

Melee

Wargear Item
Digital Weapons:
Psyk-out grenades:

When a unit equipped with psyk-out grenades launches an assault, any models with the Daemon, Psyker, Psychic Pilot or Brotherhood of Psykers special rules in the assaulted unit(s) are reduced to Initiative 1 for the remainder of the phase.

Refractor Field:

Provides Solomon Lok with a 5+ Invulnerable save.

Artificer Armour:

2+ Armour Save

Psybolt ammunition:

Modifiers:

set hidden true
Used By (2)