Emperor's Hand Strike Force

(Entry)
Type: unit
EntryId: 8a35-9ecf-a356-9e97
Hidden: false
Options (9)
1 Brother-Captain:
1 Brotherhood Champion:
1 Paladin Squad:
2 Interceptor Squads:
2 Purgation Squads:
2 Purifier Squads:
3 Strike Squads:
3 Terminator Squads:
4 Nemesis Dreadknights:
Rules (4)
Divine Intervention
When playing missions with the Reserves mission special rule, all units in this Formation must begin the game in Deep Strike Reserve. When making Reserve Rolls, make a single roll for the entire Formation, which you can choose to re-roll. On a successful Reserves Roll, all units in this Formation arrive from Reserve.
Psychic Strike Force
As long as this Formation's Brotjer-Captain is still alive, all units in this Formation succesfully harness Warp Charge points on rolls of 3+ when taking Psychic tests.
Rites of Banishment
Enemy units with the Daemon special rule that are within 6" of any unit from this Formation count their invulnerable saves as being 1 point worse than normal. This is cumulative with any other modifiers to the enemy unit's invulnerable save, and can even cause a unit to lose its invulnerable save completely!
Emperor's Hand Strike Force Restrictions
All units must have the Grey Knights Faction.
All squads must include 10 models.