Discipline: Broodmind

(Entry)
Type: upgrade
EntryId: 4f24-8155-92f3-6a40
Hidden: false
Rules (3)
Rage
In a turn in which a model with this special rule charges into combat, it gains +2 Attacks for charging, rather than +1. A model that has made a disordered charge that turn receives no benefit from Rage.
Relentless
Relentless models can shoot with Heavy, Salvo or Ordnance weapons, counting as stationary, even if they moved in the previous Movement phase. They are also allowed to charge in the same turn they fire Heavy, Ordnance, Rapid Fire or Salvo weapons.
Fleet
A unit composed entirely of models with this special rule can re-roll one or more of the dice when determining Run moves and charge ranges (such as a single D6 from a charge range roll, for example).

Profiles:

Psychic Power Warp ChargePower CategoryRange
(Primaris) Mass Hypnosis

1

Malediction

24"

A single enemy unit has its Weapon Skill, Balistic Skill, Initiative and Attacks reduced by 1, to a minimum of 1.

Psychic Stimulus

1

Blessing

24"

A single friendly unit gains the Relentless and Fleet special rules. In addition, the target can charge even if it Ran its preceding Shooting phase.

Might From Beyond

1

Blessing

24"

A single friendly unit adds 1 to their Strength characteristic and gains the Rage special rule.

Mental Onslaught

2

Focussed Witchfire

24"

Both the Psyker and the target model roll a dice and add their Leadership value. If the scores are drawn, the target model suffers a -3 penalty to its Initiative until the end of the following turn. If the Pskyer's score is higher, the target also suffers a number of Wounds equal to the difference between the scores. No armour or cover saves are allowed against these Wounds.

Mind Control

2

Focussed Witchfire

24"

A single non-vehicle model that is not locked in combat immediately makes a shooting attack exactly as if it were one of your own models. The model cannot make an attack that would cause it to hit itself or its own unit in any way. After resolving the shooting attack, the mind-controlled model immediately reverts to the owning player's control.

Telepathic Summons

2 or 3

Conjuration

Each time this psychic power is used, choose whether it will have Warp Charge 2 or 3. The choice must be made before the Psychic test is taken. Warp Charge 2: A single unit of 5 Acolyte Hybrids, 5 Hybrid Metamorphs, or 10 Neophyte Hybrids (your choice). Warp Charge 3: A single unit of 10 Acolyte Hybrids, 10 Hybrid Metamorphs, 4 Abberants, 8 Purestrain Genestealers, or 20 Neophyte Hybrids (your choice). In any case, these unit can be equipped with any upgrades listed on their datasheet, but they cannot take any extra models or take a Dedicated Transport. These units always arrive using the Cult Ambush special rule instead of arriving via Deep Strike.

Psychic Power (Attack) Warp ChargePower CategoryRangeStrengthAPTypeDetails
Psionic Blast

1

Witchfire

24"

5

3

Assault 1, Blast