Farseer Council

(Entry)
Type: unit
EntryId: b573-df06-979b-5f6a
Hidden: false
Options (1)
Farseers:
Rules (2)
Forsee Peril
As long as a Farseer Council includes at least three members, they do not incur Perils of the Warp on a roll of double 6; on a roll of double 1, the affected model can choose to either suffer 1 Wound and pass the Psychic test, or not suffer a wound and instead fail the Psychic test.
Psychic Choir
(3 Warp Charges) This power must be manifested at the start of the manifesting unit's turn. Place a marker (a small coin is ideal) within 24" of a model from the formation. The marker remains in play until the start of the manifesting unit's next turn. While the marker is in play, all friendly models that target an enemy unit that is within 12" of the marker may re-roll failed To Hit and To Wound rolls against that unit.
Used By (1)