Corsair Nightwing Interceptor

(Entry)
Type: model
EntryId: 8a1f-b7ff-85d9-fc64
Hidden: false
Costs: 125 pts
Options (3)
Rules (3)
Interceptor
Interceptors are the assassins of the skies, intended to seek out and kill individual targets rather than perform indiscriminate air superiority missions. Counts as a Fighter for use in Attack Patterns.
Sky Assassins
At the beginning of the game, after all models have been deployed, a player whose force includes one or more Zooming Flyers whose Combat Role is Interceptor must select a single Combat Role as the target type for their Interceptors. Interceptors may re-roll all failed To Hit and Armour Penetration rolls of 1 when targeting their selected target type.

In addition, Zooming Flyers of the Interceptor type always count as having the Skyfire special rule when firing any weapon in the Shooting phase or Dogfight phase, regardless of target type.
Interceptors and Dogfights
During the Dogfight phase, a player with at least one Interceptor in Reserves or Ongoing Reserves during the Dogfight phase may choose to roll an additional D6 during the Interception sub-phase and must choose the highest single dice for their score, but must select an Interceptor to engage in the Dogfight if they are the attacker. In the Engage and Manoeuvre sub-phases, if an Interceptor is the attacking Flyer then its controlling player may set two hidden dice to different numbers instead of one, and may select one of those dice to use after their opponent has revealed their own dice. When defending, an Interceptor does not gain this bonus.

Profiles:

Flyer BSFrontSideRearHPTypeCombat RoleAgilityPursuit
Nightwing

4

10

10

10

2

Vehicle (Flyer)

Interceptor

5

5