Corsair Prince

(Unit)
Type: unit
Category: HQ
Categories: HQ
LinkId: 4e7e-e9bc-7b01-f886
Hidden: false
Costs: 75 pts

Constraints:

min(force): 1
max(force): 1
Options (10)
Mobility Upgrade - 1 optional:
Rules (6)
Force of Wil
All Eldar Corsair units within 12" that can draw a line of sight to a model with this special rule may re-roll all failed Regroup tests.
Psyker (Corsair Prince)
A Corsair Prince who is upgraded to a Psyker may select powers from the Divination or Telekinesis Disciplines.
Reckless Abandon
A unit which includes only models with this special rule that fires at an enemy unit within 12" of itself may make an immediate move of 6" after all effects of the shooting attack have been resolved. If the unit has the type Jet Pack Infantry or Eldar Jetbike, this move is increased to 6+D6". This move cannot place the unit into close combat, within 1" of any enemy unit or be used to move them closer to any unit targeted by their shooting attack.
Fleet
A unit composed entirely of models with this special rule can re-roll one or more of the dice when determining Run moves and charge ranges (such as a single D6 from a charge range roll, for example).
Independent Character
Independent characters can join other units.  They cannot, however, join units that contain vehicles or Monstrous Creatures.  They can join other Independent Characters, though, to form a powerful multi-character unit!  Independent Characters pass Look Out, Sir rolls on a 2+. A unit that contains one or more Independent Characters does not need a double 1 to Regroup if reduced to below 25% of its starting numbres, but instead tests as if it had at least 25% remaining.

Full details in BRB. Rule too long to copy verbatim.
Warlord

Profiles:

Unit Unit TypeWSBSSTWIALdSave
Corsair Prince

Infantry (Character)

6

6

4

3

3

6

3

10

4+

Used By (3)