Rhino

(Unit)
Type:

model

Category:

Fast Attack

Categories:

Fast Attack

LinkId:

7cdb-ecd8-64f7-48ae

Hidden:

false

Costs: 35 pts
Options (2)
Rules (4)
Repair
If a Rhino is Immobilized, then in subsequent turns, it may attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the Shooting phase; on the roll of a 6+, the vehicle is no longer Immobilised. Note that a successful Repair does not restoree a Hull Point.
Transport Capacity 10
Access Points: 1 each side, 1 rear
Fire Points: Two models can fire from the top hatch

Profiles:

Vehicle BSFrontSideRearHPType
Rhino

4

11

11

10

3

Vehicle (Tank, Transport)

Wargear Item
Searchlight:

Night fighting only. It can illuminate a target it has fired at. Illuminates itself in the process (illuminated units lose Night Fighting benefits)

Smoke Launchers:

Once per game, instead of shooting or moving flat out, may gain a 5+ cover save

Used By (5)

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