Ur-Ghuls

(Entry)
Type: model
EntryId: eb006b37-9b14-56fd-7f45-0ffdff3438fe
Hidden: false
Costs: 15 pts

Constraints:

max: 12
Rules (4)
Feel No Pain
Roll a D6 each time an unsaved Wound is suffered. On a 4 or less, you must take the
Wound as normal. On a 5+, the unsaved Wound is discounted treat it as having been
saved.
  Feel No Pain saves may not be taken against Destroyer attacks or against unsaved
Wounds that have the Instant Death special rule.
Fleet
Re-roll any Run or Charge distance dice.
Furious Charge
In a turn in which a model with this special rule charges into combat, it adds +1 to its
Strength characteristic until the end of the Assault phase. A model that has made a
disordered charge that turn receives no benefit from Furious Charge.
Fear
At the start of each Fight sub-phase, a unit in base contact with one or more enemy
models that cause Fear must take a Leadership test (called a Fear test) before any blows
are struck. If the test is passed, all is well and there is no effect. If the test is failed, the
unit succumbs to fear all models in the unit have their Weapon Skill reduced to 1 for
the remainder of that Fight sub-phase. Note that a model that causes Fear is not itself
immune to Fear, and will still need to take a Fear test if it is base contact with any enemy
models that cause Fear.

Profiles:

Unit Unit TypeWSBSSTWIALdSave
Ur-Ghul

Infantry

4

0

4

3

1

5

3

3

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