If a model with this special rule suffers an unsaved Wound from an attack that inflicts Instant Death, it only reduces its Wounds by 1, instead of automatically reducing its Wounds to 0.
Units containing one or more models with the Fearless special rule automatically pass Pinning, Fear, Regroup tests and Morale checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit has Gone to Ground and then gains the Fearless special rule, all the effects of Go to Ground are immediately cancelled.
Re-roll any Run or Charge distance dice.
Ignore effects of Night Fighting (p135).
Turn 1 None 2 Feel No Pain (6+) 3 Feel No Pain 4 Feel No Pain, Furious Charge 5 Feel No Pain, Furious Charge, Fearless 6+ Feel No Pain, Furious Charge, Fearless, Rage
Gain +D3 attacks if the combat they are in contains more enemy models than friendly models count all models locked in the combat, not just those models that are engaged. Roll once to determine the number of bonus Attacks all Rampaging models involved in that combat receive that phase. A model that has made a disordered charge that turn receives no benefit from Rampage.
Drazhar can only join friendly units of Incubi. Whilst Drazhar is part of an Incubi unit, all Incubus and Klaivex models in the unit add 1 to their Weapon Skill.
Drazhar gains a bonus Attack, made at the same Initiative step, each time he rolls a 6 to Wound in close combat. These bonus Attacks do not themselves generate any further bonus attacks.
Infantry (ch)
7
4
3
10
2+