Jump Infantry

(Entry)
Type: upgrade
EntryId: f48a-b0d2-67a4-6148
Hidden: false
Costs: 15 pts

Constraints:

max: 1
Rules (2)
Bulky
Bulky models count as two models for the purposes of Transport Capacity.
Deep Strike
Deep Strike Mishap Table: D6 Roll

1: Terrible Accident! - The entire unit is destroyed!

2-3: Misplaced - Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal.

4-6: Delayed - The unit is placed in Ongoing Reserves.

Profiles:

Unit Unit TypeWSBSSTWIALdSave
Company Master

Jump Infantry (Character)

6

5

4

4

3

5

3

10

3+ / 4++

Wargear Item
Jump Pack:

Model can either move 12" during the Movement phase, or gain the Hammer of Wrath special rule in the Assault phase. (not both)