Drop Pod

(Entry)
Type: model
LinkId: 9f61-ad30-b312-6e48
Hidden: false
Costs: 35 pts

Constraints:

max: 1
Options (3)
Rules (3)
Drop Pod Assault
At the beginning of your first turn, half (rounding up) of your drop pods come in via Deep Strike. Remaining drop pods Deep Strike as normal.
Immobile
After arriving, Drop Pods can never move.
Inertial Guidance System
Reduce the amount of scatter by the minimum required to prevent landing on terrain or another model. If the Drop Pod scatters off the table, roll on the Deep Strike Mishap table.

Profiles:

Vehicle BSFrontSideRearHPType
Drop Pod

4

12

12

12

3

Open-Topped

Modifiers:

set pts 0
and
1 selections of Company Master in force (recursive)
1 selections of Chaplain in force (recursive)
2 selections of Battle Demi Company in force (recursive)
set pts 0
and
1 selections of Chaplain in primary-category (recursive)
1 selections of Company Master in primary-category (recursive)
2 selections of Battle Demi Company in force (recursive)
Used By (4)