Nephilim Jetfighter

(Unit)
Type: model
Category: Fast Attack
Categories: Fast Attack, Fast Attack
LinkId: 38ed-e5ae-defe-119f
Hidden: false
Costs: 170 pts
Options (4)
Rules (5)
Unrelenting Hunter
When shooting at enemy vehicles, a Nephilim Jetfighter can choose to treat any Weapon Destroyed results as Immobilised results.
Strafing Run
When shooting Assault, Heavy, Rapid Fire or Salvo weapons at Artillery, Beasts, Bikes, Cavalry, Infantry, Monstrous Creatures and vehicles without the Flyer or Skimmer type, this vehicle has +1 Ballistic Skill.
Ravenwing
Reroll failed cover saves when jinking.
Jink
When a unit with any models with the Jink special rule is selected as a target for a shooting attack, you may declare that it will Jink. The decision must be made before any To Hit rolls have been made. If the unit Jinks, all models in the unit with this special rule gain a 4+ cover save until the start of their next Movement phase, but they can only fire Snap Shots until the end of their next turn.
Missile Lock
A model with this special rule re-rolls failed To Hit rolls when shooting any weapon that has the One Use Only special rule. If a model with this special rule is shooting a weapon that has both the One Use Only and Blast special rules, that shot will instead scatter D6" rather than 2D6".

Profiles:

Flyer BSFrontSideRearHPTypeCombat RolePursuitAgility
Nephilim

4

11

11

11

3

Flyer

Fighter

3

3

Modifiers:

set hidden true
Used By (4)