Azrael

(Unit)
Type: model
Category: HQ
Categories: HQ
EntryId: 2905-fe0a-d939-ad6d
Hidden: false
Costs: 215 pts

Constraints:

max(roster): 1
Options (6)
Rules (9)
Supreme Strategist
When determining Warlord Traits for Azrael, choose any trait from the Dark Angels Warlord Traits table.
Rites of Battle
All friendly models with the Dark Angels Faction can use Azrael's Leadership value in place of their own.
Master Tactician
Add 1 to your Seize the Initiative-roll.
Independent Character
Independent characters can join other units.  They cannot, however, join units that contain vehicles or Monstrous Creatures.  They can join other Independent Characters, though, to form a powerful multi-character unit!  Independent Characters pass Look Out, Sir rolls on a 2+. A unit that contains one or more Independent Characters does not need a double 1 to Regroup if reduced to below 25% of its starting numbres, but instead tests as if it had at least 25% remaining.

Full details in BRB. Rule too long to copy verbatim.
Grim Resolve
A model with this rule has Stubborn and therefore ignores negative Leadership modifiers. In addition they may never choose to fail a morale check. Allows overwatch to be resolved at BS2.
Feel No Pain
When a model with this special rule suffers an unsaved Wound, it can make a special Feel No Pain roll to avoid being wounded (this is not a saving throw and so can be used against attacks that state that 'no saves of any kind are allowed', for example those inflicted by Perils of the Warp).

Feel No Pain saves may not be taken against Destroyer attacks or against unsaved Wounds that have the Instant Death special rule.

Roll a D6 each time an unsaved Wound is suffered. On a 4 or less, you must take the Wound as normal. On a 5+, the unsaved  Wound is discounted - treat it as having been saved.

If a unit has the Feel No Pain special rule with a number in brackets afterwards -Feel No Pain (6+), for example - then the number in brackets is the D6 result needed to discount the Wound.
Deathwing
A model with this special rule has the Fearless and Hatred (Chaos Space Marines) special rules.
Fearless
Units containing one or more models with the Fearless special rule automatically pass Pinning, Fear, Regroup tests and Morale checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit has Gone to Ground and then gains the Fearless special rule, all the effects of Go to Ground are immediately cancelled.
Hatred (Chaos Space Marines)
Reroll all misses in the first round of each close combat.

Profiles:

Unit WSBSSTWIALdSave
Azrael

6

5

4

4

4

5

4

10

2+/4++

Unique Infantry (Character)

Weapon RangeStrengthAPType
Sword of Secrets

-

+2

3

Melee, Master Crafted

Used By (2)