Tech-Priest Enginseer

(Entry)
Type: unit
EntryId: 172c-4280-03bd-e04d
Hidden: false
Costs: 40 pts
Options (7)
Rules (3)
Awaken the Machine
In each of your shooting phases, instead of firing his weapons, the Enginseer may choose a single friendly Astra Militarum vehicle within 12". That vehicle gains the Power of the Machine Spirit SR until the end of the turn.
Independent Character
Independent characters can join other units.  They cannot, however, join units that contain vehicles or Monstrous Creatures.  They can join other Independent Characters, though, to form a powerful multi-character unit!  Independent Characters pass Look Out, Sir rolls on a 2+. A unit that contains one or more Independent Characters does not need a double 1 to Regroup if reduced to below 25% of its starting numbres, but instead tests as if it had at least 25% remaining.

Full details in BRB. Rule too long to copy verbatim.
Blessing of the Omnissiah
In each Shooting Phase, instead of firing his weapons, a Techmarine may choose to repair a single friendly vehicle in base contact or embarked on.
Roll a D6 and add the following modifiers (if applicable): +1 for a Servo Harness, and +1 for each Servo armed servitor in his unit.
If the result is 5 or more you may either restore a Hull Point or repair a Weapon Destroyed or Immobilised result, this is effective immediately (ie the vehicle can then fire the repaired weapon)

Profiles:

Unit Unit TypeWSBSSTWIALdSave
Tech-Priest Enginseer

Infantry (Character)

3

3

3

3

1

3

1

8

3+

Used By (1)