[FW] Chaos Decimator Daemon Engine

(Unit)
Type: upgrade
Category: Elites
Categories: Elites, Elites
LinkId: ed09-ec30-ae77-8735
Hidden: true
Costs: 205 pts
Options (4)
Rules (4)
Unholy Vigor
Whenever the Decimator suffers a Weapon Destroyed or Immobilized result, it can be ignored on a D6 roll of 5+
If the Decimator is wrecked (but not exploded), place it on its back, side or leave a marker on the table to represent its position. 

At the start of the controlling players subsequent turns, before movement, roll a D6. On a 6 the model returns to play (as close to the original location but 1" away from an enemy) as though it has just Deep Struck in with all of its weapons and mobility restored and D3 Hull Points. On a 1, the Decimator is permamently wrecked.

On a roll of a 2-5, it remains wrecked but the controlling player may attempt to roll for Unholy Vigor on their next turn.
Daemon
Models with the Daemon special rule have a 5+ invulnerable save, and also have the Fear special rule.
Deep Strike
Deep Strike Mishap Table: D6 Roll

1: Terrible Accident! - The entire unit is destroyed!

2-3: Misplaced - Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal.

4-6: Delayed - The unit is placed in Ongoing Reserves.
Daemonic Resilience
Ignores Crew Shaken and Stunned results on a 2+

Profiles:

Walker WSBSSFrontSideRearIAHPType
Chaos Decimator Daemon Engine

3

3

8

13

12

11

3

2

3

Vehicle (Walker)

Modifiers:

set hidden false
1 selections of Show Forgeworld in roster (recursive)
Used By (1)