Forgefiend

(Entry)
Type: model
EntryId: ac6d-d083-8ae2-dc18
Hidden: false
Costs: 175 pts
Options (3)
Rules (4)
Daemon
Models with the Daemon special rule have a 5+ invulnerable save, and also have the Fear special rule.
It Will Not Die
At the end of each of your turns, roll a D6 for each of your models with this special rule that has less than its starting number of Wounds or Hull Points, but has not been removed as a casualty or destroyed. On a 5+, that model regains a Wound or Hull Point lost earlier in the game.
Daemonforge
Once per game, a model with this rule may re-roll failed to wound/penetration rolls. Declare at the start of the shooting or assault phase that you are using this ability.
At the end of the phase, roll a D6, on a 1 the unit loses a HP with no saves allowed.
Fleet
A unit composed entirely of models with this special rule can re-roll one or more of the dice when determining Run moves and charge ranges (such as a single D6 from a charge range roll, for example).

Profiles:

Walker WSBSSFrontSideRearIAHPType
Forgefiend

3

3

6

12

12

10

3

2

3

Used By (5)