Maulerfiend

(Unit)
Type: model
Category: Heavy Support
Categories: Heavy Support
EntryId: a374-0611-5092-b88b
Hidden: false
Costs: 125 pts
Options (3)
Rules (6)
Siege Crawler
The maulerfiend can move up to 12" in the movement phase. They are not slowed by difficult terrain (even when charging). Maulerfiends add 1 to armour penetration when attacking buildings.
Daemon
Models with the Daemon special rule have a 5+ invulnerable save, and also have the Fear special rule.
Daemonforge
Once per game, a model with this rule may re-roll failed to wound/penetration rolls. Declare at the start of the shooting or assault phase that you are using this ability.
At the end of the phase, roll a D6, on a 1 the unit loses a HP with no saves allowed.
Fleet
A unit composed entirely of models with this special rule can re-roll one or more of the dice when determining Run moves and charge ranges (such as a single D6 from a charge range roll, for example).
It Will Not Die
At the end of each of your turns, roll a D6 for each of your models with this special rule that has less than its starting number of Wounds or Hull Points, but has not been removed as a casualty or destroyed. On a 5+, that model regains a Wound or Hull Point lost earlier in the game.
Move Through Cover
A unit that contains at least one model with this special rule rolls an extra D6 when rolling to move through difficult terrain and is not slowed by charging through difficult terrain. In most circumstances, this will mean that, when moving, the unit rolls 3D6 and picks the highest roll. Furthermore, a model with the Move Through Cover special rule automatically passes Dangerous Terrain tests.

Profiles:

Walker WSBSSFrontSideRearIAHPType
Maulerfiend

3

3

6

12

12

10

3

2

3

Vehicle (Walker)

Used By (5)