Plaguebringer

(Entry)
Type: upgrade
EntryId: 84c7-93c6-fc24-3adb
Hidden: true
Costs: 35 pts

Constraints:

max(roster): 1
Rules (2)
Poisoned
If a model has the Poisoned special rule, or is attacking with a Melee weapon that has the Poisoned special rule, it always wounds on a fixed number (generally shown in brackets), unless a lower result would be required, when attacking in close combat. In addition, if the Strength of the wielder (or the Poisoned weapon) is higher than the Toughness of the victim, the wielder must re-roll failed rolls To Wound in close combat. Similarly, if a model makes a shooting attack with a weapon that has the Poisoned special rule, it always wounds on a fixed number (generally shown in brackets), unless a lower result would be required. If no number is shown in brackets, the rule is Poisoned (4+). Unless otherwise stated, Poisoned weapons are treated as having a Strength of 1. The Poisoned special rule has no effect against vehicles.
Daemon Weapon
At the start of the assault phase, roll a D6. On a 1, the bearer suffers 1 wound with no armour saves allowed, and is reduced to WS1 for that phase.
On a roll of a 2+, the bearer gains that many additional attacks.

Profiles:

Weapon RangeStrengthAPType
Plaguebringer

-

User

3

Melee, Daemon Weapon, Poisoned (4+)

Modifiers:

set hidden false
1 selections of Death Guard in force (recursive)
Used By (1)