[FW] Chaos Dreadclaw Drop Pod

(Entry)
Type: model
LinkId: 6324-2fa3-1537-e43b
Hidden: true
Costs: 100 pts

Constraints:

max: 1
Options (1)
Rules (4)
Deep Strike
Deep Strike Mishap Table: D6 Roll

1: Terrible Accident! - The entire unit is destroyed!

2-3: Misplaced - Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal.

4-6: Delayed - The unit is placed in Ongoing Reserves.
Assault Vehicle
Passengers disembarking from Access Points on a vehicle with this special rule can charge on the turn they do so (even in a turn that the vehicle was destroyed, or in the following turn) unless the vehicle arrived from Reserve that turn.
Drop Pod Assault
A Kharybdis or Dreadclaw, and any unitthey should transport, must always be held in reserve and always enters play using the Deep Strike rules, and counts as a Drop Pod for the wider use of the Drop Pod Assault rule for the army (applies to both the Kharybdis and Dreadclaw). 

At the beginning of the controlling player's first player turn, they must choose half of their Drop Pod units (rounding up) to make a Drop Pod Assault. These units arrive on their controlling player's first player turn. The arrival of the remaining Drop Pods in the player's force is rolled for as usual for the mission. A unit who Deep Strikes via Drop Pod may not assault in the turn it arrives. In the case of the Dreadclaw and Kharybdis, unlike other Drop Pods it is not immobile, however, after it has landed it is treated as a Flyer with Hover mode (which starts off as hovering after it has arrived via Deep Strike).
Heat Blast
When a model with this rule arrives via Deep Strike, or later when operating as a skimmer in Hover mode, it may if its controlling player wishes inflict a Heat Blast attack. If it does so, then models it is transporting may not disembark or embark on the turn this attack is used.

Heat Blast (Deep Strike): Immediately after the model lands, measure a radius of 3"+D3" horizontally outwards from its main hull (do not count any landing struts, etc). All models caught in the blast suffer a Str 6 AP 5 hit with no cover saves. Vehicles are struck on their weakest Armour value. This is counted as a flamer-based attack.

Heat Blast (Fire Sweep): If the controlling player wishes, any unit the model passes directly over (i.e., falls directly under its hull during its Movement phase) suffers D6 Str 5 AP 5 hits with no cover saves. Vehicles are struck on their weakest Armour value. This is counted as a flamer-based attack. Hits from this attack are distributed across a unit as the player suffering the attack wishes. Roll a D6 each time this attack is inflicted. On a result of a 1, the Drop Pod itself suffers a penetrating hit.

Profiles:

Flyer BSFrontSideRearHPTypeCombat RolePursuitAgility
Dreadclaw

-

12

12

12

3

Vehicle (Hover, Flyer)

Attack Flyer

1

1

Transport Fire Points
Dreadclaw Drop Pod
Capacity:

Can carry 10 models or can be used to transport a single Ferrum Infernus, Emperors Children Sonic Dreadnought, Chaos Contemptor or Helbrute

Access Points:

One access point beneath the hull. In practice, models disembark at ground level within 2" of the hull.

Wargear Item
Daemonic Possession:

Reduces BS to 3. Ignores Crew shaken and stunned results on a 2+. Roll a D6 each embark/disembark. On a 1, the vehicle eats a random model in the unit (remove from play, no saves allowed) and reagins a lost hull point.

Modifiers:

set hidden false
1+ selections of Show Forgeworld in roster (recursive)
Used By (7)