Trinity of Blood

(Unit)
Type: upgrade
Category: Auxiliary
Categories: Auxiliary
LinkId: 5be3-b7ce-fc9b-46ec
Hidden: false
Options (1)
Rules (5)
Apoplectic Storm
At the start of this Formation's Movement phase, any enemy units locked in combat with any models from a Trinity of Blood are engulfed in a scorching storm of rage-fuelled energy. Affected units suffer a number of S6 Ap4 hits with the Ignores Cover and Soul Blaze special rules equal to the number of models in the unit. Any Wounds caused by these hits are Randomly Allocated.
Crashing Volley
Weapons used by a model from a Trinity of Blood have the Twin-linked special rule if they are used to attack a target that has already been attacked by another model from teh Formation earlier in that Shooting phase.
Rampage
At the start of any Fight sub-phase, models with the Rampage special rule gain +D3 attacks if the combat they are in contains more enemy models than friendly models - count all models locked in the combat, not just those models that are engaged. Roll once to determine the number of bonus Attacks all Rampaging models involved in that combat receive that phase. A model that has made a disordered charge that turn receives no benefit from Rampage.
Ignores Cover
Cover saves cannot be taken against Wounds, glancing hits or penetrating hits caused by weapons with the Ignores Cover special rule.
Soul Blaze
If a unit suffers one or more unsaved Wounds from an attack with this special rule, it is set ablaze and continues to burn - mark it with a coin or counter as a reminder.

At the end of each turn, roll a D6 for each unit with a Soul Blaze counter on it. On a 3 or less, the flames die out and the unit is no longer ablaze - remove your reminder counter. On a 4+, the unit takes D3 Strength 4 AP5 hits with the Ignores Cover special rule. These Wounds are Randomly Allocated. A unit cannot have more than one Soul Blaze counter on it at a time.

Modifiers:

set hidden true
Used By (1)